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Clinical Trial NCT07124598 (VITALS-Pain) for Chronic Pain is not yet recruiting. See the Trial Radar Card View and AI discovery tools for all the details. Or ask anything here. | ||
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Virtual Intelligence for Transformative Lifestyle Solutions in Pain (VITALS-Pain) 15 Lifestyle Exercise-Based Virtual
Clinical Trial NCT07124598 (VITALS-Pain) is an interventional study for Chronic Pain and is currently not yet recruiting. Enrollment is planned to begin on 1 February 2026 and continue until the study accrues 15 participants. Led by Montefiore Medical Center, this study is expected to complete by 1 July 2026. The latest data from ClinicalTrials.gov was last updated on 3 February 2026.
Brief Summary
This pilot study aims to evaluate the feasibility and acceptability of a VR-based chronic pain management intervention with a virtual AI coach for patients with Opioid misuse and opioid use disorder (OM/OUD). The intervention is a single-day 45-minute VR intervention which is subdivided into three smaller sessions:
Session 1: A 15-minute AI check-in to ask questions about biopsychosocial health, Session 2: A 20-minu...
Show MoreDetailed Description
Opioid misuse and opioid use disorder (OM/OUD) constitute a persistent public health emergency that is projected to escalate. In 2018, about 2 million individuals in the US had an OM/OUD, associated with a high mortality rate of approximately 130 daily deaths, comorbid psychiatric disorders, and other poor health outcomes. Further interventions are needed to reduce the impact of opioid misuse, OM/OUD, and overdose. C...Show More
Official Title
Virtual Intelligence for Transformative Lifestyle Solutions in Pain
Conditions
Chronic PainPublications
Scientific articles and research papers published about this clinical trial:Other Study IDs
- VITALS-Pain
- 2025-16884
- RM1DA055437 (U.S. NIH Grant/Contract)
NCT ID Number
Start Date (Actual)
2026-02
Last Update Posted
2026-02-03
Completion Date (Estimated)
2026-07
Enrollment (Estimated)
15
Study Type
Interventional
PHASE
N/A
Status
Not yet recruiting
Keywords
Virtual Reality (VR)-based Chronic Pain Management
Opioid Management
Opioid Use Disorder
Artificial Intelligence (AI)
Opioid Management
Opioid Use Disorder
Artificial Intelligence (AI)
Primary Purpose
Supportive Care
Design Allocation
N/A
Interventional Model
Single Group
Masking
None (Open Label)
Arms / Interventions
| Participant Group/Arm | Intervention/Treatment |
|---|---|
ExperimentalAI-guided Virtual Reality (VR) Session The intervention is a single-day 45-minute VR intervention which is subdivided into 3 smaller sessions:
Session 1: A 15-minute AI check-in to ask questions about biopsychosocial health Session 2: A 20-minute Pain Coping Skills Training (PCST) session offering psychoeducation on managing chronic pain Session 3: A 10-minute stress reduction exercise. | VR Headset Device - Meta Quest 3 The VR sessions will be conducted using hardware and software developed by AugMend Health Company. The AI-guided sessions will be administered using the commercially available Meta Quest 3 headset, which delivers high-resolution VR images and spatial audio through a standalone, wireless system. |
Primary Outcome Measures
Secondary Outcome Measures
| Outcome Measure | Measure Description | Time Frame |
|---|---|---|
Feasibility - Recruitment Rate | Feasibility of the intervention will be assessed by tracking and determining the recruitment rate for the study. For purposes of this study recruitment rate will be defined as the number/percentage of participants who are consented, screened, and enrolled over the 6-month timeframe will be summarized and reported. | Approximately 6 months |
Feasibility - Completion | Feasibility of the intervention will also be assessed by the number/percentage of participants who are able to successfully complete all three AI-guided, VR sessions. The number/percentage of participants that complete all three sessions will be summarized and reported using basic descriptive statistics. | Approximately 6 months |
Feasibility - Virtual Reality Experience and Feasibility Survey (VREFS) | Feasibility of the intervention as assessed by VREFS will also be determined. The VREFS is a comprehensive feasibility tool which measures feasibility across 7 distinct dimensions: Core Therapeutic Alliance (6 items); Cultural Competence \& Identity (5 items); Continuity \& Future Use (3 items); Privacy \& Trust (8 items); Medical Trust (3 items); Usability (11 items); and Overall Experience (6 items). The survey also consists of 4 additional items and 6 avatar-specific items. Participants are asked to evaluate and rate each statement on a 7-point scale ranging from 1 ("Strongly disagree") to 7 ("Strongly agree") such that higher scores are associated with a more favorable assessment of the intervention and study. Results will be summarized and reported using basic descriptive statistics. | Up to 1 hour following completion of ~ 45-minute VR session |
Acceptability - Acceptability of Intervention Measure (AIM) | Acceptability of the intervention will be evaluated using AIM. AIM consists of 4 statements which asks participants to rate the acceptability of the intervention measures on a 5-point scale ranging from 1 ("Completely disagree") to 5 ("Completely agree") for an overall possible scoring range of 4-20, with higher scores being indicative of greater acceptability of the measures. Results will be summarized using basic descriptive statistics. | Up to 1 hour following completion of ~ 45-minute VR session |
Satisfaction - Change | Satisfaction will be measured and assessed using the Patient's Global Impression of Change Scale (PGIC) questionnaire completed following the VR intervention. Participants will be asked to respond to the following query, "Since beginning treatment at this clinic, how would you describe the change (if any) in Activity, Limitations, Symptoms, Emotions and Overall Quality of Life, related to your painful condition? (tick only 1 box)" on a 7-point Likert scale ranging from 1 - "No change (or condition is worse)" to 7 "A great deal better, and a considerable improvement that has made all the difference" such that higher scores are associated with improved global impression of change. Results will be summarized using basic descriptive statistics. | Up to 1 hour following completion of ~ 45-minute VR session |
Satisfaction - Degree of Change | Satisfaction will be also measured and assessed using the following question derived from the PGIC questionnaire: "In a similar way, please circle the number below that matches your degree of change since beginning care at this clinic." Participants will be asked to rate the degree of change on an 11-point scale ranging from 0 ("Much better") to 10 ("Much worse") such that lower scores are associated with a worsened degree of change. Results will be summarized using basic descriptive statistics. | Up to 1 hour following completion of ~ 45-minute VR session |
| Outcome Measure | Measure Description | Time Frame |
|---|---|---|
Efficacy - Change in Pain Severity Level | Change in pain severity will be assessed based on the Visual Analog Scale (VAS) administered prior to and following the VR session. Participants will be asked to rate their average pain over the last 24 hours below by selecting a number that describes their pain level on an 11-point Likert scale ranging from 0 ("NO pain") to 10 (WORST imaginable pain"). Higher VAS scores are associated with greater pain intensity/severity. For purposes of this study change in pain severity from pre- to post-VR session will be assessed and negative scores will be associated with decreased pain severity from pre- to post-intervention. Results will be summarized using basic descriptive statistics and analyzed by paired t-tests or Wilcoxon signed-rank tests. | From pre- to post-VR session, up to 4 hours |
Efficacy - Change in Anxiety Level | Change in anxiety will be assessed using the Pain Anxiety Symptom Scale Short Form 20 (PASS-20) administered prior to and following the VR session. The PASS-20 is a 20-item questionnaire that assesses pain-related anxiety. Participants will be asked to rate each of the 20 items on the questionnaire in terms of frequency on a 6-point Likert scale ranging from 0 ("Never") to 5 ("Always"). Higher PASS-20 scores are associated with greater pain-related anxiety. For purposes of this study change in anxiety from pre- to post-VR session will be assessed and negative scores will be associated with decreased pain-related anxiety from pre- to post-intervention. Results will be summarized using basic descriptive statistics and analyzed by paired t-tests or Wilcoxon signed-rank tests. | From pre- to post-VR session, up to 4 hours |
Efficacy - Self-efficacy in managing Drug/Opioid use and cravings | Self-efficacy in managing Drug/Opioid use and cravings will be evaluated using the Drug Abstinence Self-Efficacy Scale (DASES) administered prior to and following the VR session. DASES describes 16 situations that may trigger someone's intention to take drugs and asks participants to select a response indicating what they would be likely to do in each situation. Participants are asked to rate each of the 16 situations using a 7-point scale ranging from 1 ("Certainly no") to 7 ("Certainly yes") such that higher scores are indicative of an individual having more confidence in their ability to resist drug use in specific situations. For purposes of this study change in self-efficacy from pre- to post-VR session will be assessed and positive scores will be associated with increased self-efficacy from pre- to post-intervention. Results will be summarized using basic descriptive statistics and analyzed by paired t-tests or Wilcoxon signed-rank tests. | From pre- to post-VR session, up to 4 hours |
Safety - Virtual Reality Sickness Questionnaire (VRSQ) | Safety will be assessed using the VRSQ. The VRSQ outlines 9 symptoms (General discomfort, Fatigue, Headache, Eye strain, Difficulty focusing, Fullness of the Head, Blurred vision, Dizziness with eyes closed, and Vertigo) and asks participants to rate how much each symptom is affecting them at the time of the study as follows: 0 = None, 1 = Slight, 2 = Moderate, 3 = Severe. Scoring is determined by summing the score of the first four symptoms on the list (=A); summing the score of the last 5 symptoms on the list (=B); calculating the variable "C" in C = A/12 x 100; and calculating the variable "D" in D = B/15 x100. Finally, A VRSQ score is determined by the following formula: VRSQ = (C+D)/2. Higher VRSQ scores are indicative of greater levels of VR sickness. Results will be summarized by study arm using basic descriptive statistics. | Up to 1 hour following completion of ~ 45-minute VR session |
Participation Assistant
Eligibility Criteria
Eligible Ages
Adult, Older Adult
Minimum Age
18 Years
Eligible Sexes
All
- Patients with opioid misuse or International Classification of Diseases 10th revision (ICD-10) diagnosis of opioid use disorder
- Patients with Chronic pain of at least moderate intensity (>4 Pain Intensity Score) with no pain medication changes in 14 days
- Ability to understand written/spoken instruction and provide informed consent in English
- Ability and willingness to participate in all components of the study
- History of severe motion sickness, cybersickness, or conditions that could make participation in VR hazardous or cause adverse effects
- Conditions that could prevent proper use of VR headset (such as vision problems that cannot be corrected by contact lenses or glasses that fit in VR, Significant hearing impairments that cannot be corrected by a hearing device)
- History of seizures or seizure disorder
- Acute exacerbation of psychiatric conditions that preclude the ability to participate in the study
National Institute on Drug Abuse (NIDA)
AugMend Health
Study Central Contact
Contact: Ugur Yener, MD, (718)405-8360, [email protected]
1 Study Locations in 1 Countries
New York
Montefiore Multidisciplinary Pain Medicine Program (MMPP) at Montefiore Einstein Hutchinson Campus, The Bronx, New York, 10467, United States
Ugur Yener, MD, Contact, 718-405-8360, [email protected]