bêta
IA Trial Radar
L'essai clinique NCT07419984 pour Éducation médicale, Grand Rounds est actif, ne recrute pas. Consultez la vue en carte du Radar des Essais Cliniques et les outils de découverte par IA pour tous les détails, ou posez vos questions ici.
Un essai clinique correspond aux filtres sélectionnés
Vue en carte

Gamified Neurology Grand Rounds 240 Essai croisé

Actif, ne recrute pas
Les détails de l'essai clinique sont principalement disponibles en anglais. Cependant, l'IA Trial Radar peut vous aider ! Cliquez simplement sur 'Expliquer l'étude' pour voir et discuter des informations sur l'étude dans la langue sélectionnée.
L'essai clinique NCT07419984 est une étude interventionnel pour Éducation médicale, Grand Rounds. Son statut actuel est : actif, ne recrute pas. L'étude a débuté le 1 janvier 2026 et vise à recruter 240 participants. Dirigée par West China Hospital, l'étude devrait être terminée d'ici le 30 août 2026. Les données du site ClinicalTrials.gov ont été mises à jour pour la dernière fois le 23 février 2026.
Résumé succinct
The goal of this research study is to learn if a new, game-based way of teaching neurology grand rounds (called "gamified teaching") works better than the traditional lecture-based format for neurology residents. It will also test whether using wristbands that measure stress and attention can help teachers adjust their pace in real time, and whether earning digital achievement badges motivates residents to keep learn...Afficher plus
Titre officiel

Gamification vs. Traditional Teaching in Neurology Grand Rounds: A Randomized Crossover Trial Integrating Cognitive Load Monitoring and Blockchain Incentives

Pathologies
Éducation médicaleGrand Rounds
Autres identifiants de l'étude
  • WestChinaH-HX-2025-013
Numéro NCT
Date de début (réel)
2026-01-01
Dernière mise à jour publiée
2026-02-23
Date de fin (estimée)
2026-08-30
Inscription (estimée)
240
Type d'étude
Interventionnel
PHASE
N/A
Statut
Actif, ne recrute pas
Mots clés
gamification
cognitive load
wearable sensors
clinical reasoning
randomized crossover trial
Objectif principal
Autre
Méthode d'allocation
Randomisé
Modèle d'intervention
Étude croisée
Masquage
Simple aveugle
Bras / Interventions
Groupe de participants/BrasIntervention/Traitement
ExpérimentalSequence A: Gamified First, Then Traditional
Participants in this arm receive gamified neurology grand rounds during Period 1 (Weeks 1-2, four sessions), followed by a 4-week washout period with no neurology grand rounds, then receive traditional lecture-based neurology grand rounds during Period 2 (Weeks 7-8, four sessions). Gamified sessions use a custom web-based platform featuring team-based clinical simulations, real-time decision feedback, points, leaderb...Afficher plus
Gamified Neurology Grand Rounds
A web-based interactive teaching platform using team-based clinical simulation, real-time decision feedback, points, leaderboards, and blockchain-minted NFT achievement badges. Four 55-minute sessions delivered over 2 weeks. Cases cover stroke, epilepsy, movement disorders, neuroinfectious diseases, neurodegenerative disorders, neuro-ophthalmology, headache, and spinal cord disorders. Participants work in teams of 3-...Afficher plus
ExpérimentalSequence B - Traditional First, Then Gamified
Participants in this arm receive traditional lecture-based neurology grand rounds during Period 1 (Weeks 1-2, four sessions), followed by a 4-week washout period with no neurology grand rounds, then receive gamified neurology grand rounds during Period 2 (Weeks 7-8, four sessions). Gamified sessions use a custom web-based platform featuring team-based clinical simulations, real-time decision feedback, points, leaderb...Afficher plus
Gamified Neurology Grand Rounds
A web-based interactive teaching platform using team-based clinical simulation, real-time decision feedback, points, leaderboards, and blockchain-minted NFT achievement badges. Four 55-minute sessions delivered over 2 weeks. Cases cover stroke, epilepsy, movement disorders, neuroinfectious diseases, neurodegenerative disorders, neuro-ophthalmology, headache, and spinal cord disorders. Participants work in teams of 3-...Afficher plus
Traditional Component
Instructor-led PowerPoint lecture covering identical case content as gamified sessions. Linear presentation: history → physical exam → localization → etiology → differential diagnosis → management. Intermittent Q\&A encouraged. No game elements, simulation, points, leaderboards, or blockchain incentives. Four 55-minute sessions delivered over 2 weeks.
Comparateur actifParallel Control: Traditional Only
Participants in this arm receive traditional lecture-based neurology grand rounds during both Period 1 (Weeks 1-2, four sessions) and Period 2 (Weeks 7-8, four sessions), with a 4-week washout period in between. All sessions cover identical case content used in the experimental arms, delivered via instructor-led PowerPoint lecture with intermittent Q\&A. No gamified elements are introduced at any point. This arm cont...Afficher plus
Traditional Component
Instructor-led PowerPoint lecture covering identical case content as gamified sessions. Linear presentation: history → physical exam → localization → etiology → differential diagnosis → management. Intermittent Q\&A encouraged. No game elements, simulation, points, leaderboards, or blockchain incentives. Four 55-minute sessions delivered over 2 weeks.
Critère principal d'évaluation
Critères d'évaluationDescription de la mesurePériode
Immediate Knowledge Acquisition (Post-Session Test Score)
Standardized 15-item multiple-choice quiz assessing comprehension of case localization, etiology, differential diagnosis, and management. Each item has one correct answer. Score is percentage correct (0-100%). Tests are administered immediately following each grand rounds session. Internal consistency confirmed via pilot testing (Cronbach's α ≥ 0.7).
Within 30 minutes after each grand rounds session (8 total sessions per participant; measured across both study periods, Weeks 1-2 and Weeks 7-8)
3-Month Knowledge Retention (Delayed Retention Test Score and Retention Rate)
Parallel-form 15-item multiple-choice test matching the immediate post-test in blueprint, difficulty, and internal consistency, but with different question wording and distractor options. Retention rate is calculated as (3-month test score / average immediate post-test score across both periods) × 100%. Higher scores indicate better long-term retention.
3 months (± 2 weeks) after completion of Period 2 intervention (Week 8)
Critère secondaire d'évaluation
Critères d'évaluationDescription de la mesurePériode
Diagnostic Redundancy Ratio
Efficiency of clinical reasoning measured as the ratio of actual diagnostic tests ordered by a participant/team to the minimal necessary tests defined by expert consensus. Lower ratio indicates more efficient test selection. For gamified sessions, data extracted from platform clickstream logs; for traditional sessions, recorded by research assistant during Q\&A.
During each grand rounds session (8 total sessions; Weeks 1-2 and Weeks 7-8)
Time to Key Information Extraction
Speed of accurate clinical localization. For gamified sessions: number of click steps from case start to first correct localization decision. For traditional sessions: minutes from session start to first correct verbal localization response. Shorter time indicates more efficient reasoning.
During each grand rounds session (8 total sessions; Weeks 1-2 and Weeks 7-8)
Learner Engagement - Interaction Frequency
Frequency of voluntary learning behaviors. For traditional sessions: number of hand-raises, questions asked, or comments made (recorded by research assistant). For gamified sessions: clickstream depth (average interactions per minute, including decisions, feedback reviews, leaderboard checks). Higher values indicate greater engagement.
During each grand rounds session (8 total sessions; Weeks 1-2 and Weeks 7-8)
Flow Experience
Self-reported immersion and absorption during the learning session. Measured using a single-item slider question: "During this session, I felt completely immersed and lost track of time." Response range: 0 (not at all) to 100 (completely). Administered immediately after each session.
Within 10 minutes after each grand rounds session (8 total sessions; Weeks 1-2 and Weeks 7-8)
Subjective Cognitive Load
Perceived mental effort required to follow the session. Measured using the Paas 9-point Likert scale (1 = very low cognitive load, 9 = very high cognitive load). Administered immediately after each session.
Within 10 minutes after each grand rounds session (8 total sessions; Weeks 1-2 and Weeks 7-8)
Instructor Pacing Adjustment Effectiveness
Impact of real-time cognitive load alerts on group cognitive load. Measured as the change in Group Cognitive Load Index (GCLI) slope from 5 minutes before to 5 minutes after an instructor receives an adaptive alert (GCLI \>80% or \<30% for ≥2 minutes). Negative slope change indicates successful load reduction.
During gamified grand rounds sessions only (4 sessions per participant in crossover arms; Weeks 1-2 for Sequence A, Weeks 7-8 for Sequence B)
Perceived Value of Blockchain Badges
Usefulness and ease of use of the NFT achievement badge system. Measured using a modified Technology Acceptance Model (TAM) survey with 7-point Likert scales (1 = strongly disagree, 7 = strongly agree). Subscales: perceived usefulness (e.g., "Badges help me track learning progress") and perceived ease of use (e.g., "Digital wallet is easy to use").
At 3-month follow-up (Week 20, ±2 weeks)
Self-Directed Learning Behavior
Voluntary educational activities following study completion. Measured via: (1) frequency of neurology textbook/journal borrowing from institutional library, and (2) completion rate of optional online neurology courses recorded in the residency learning management system. Higher values indicate greater sustained motivation.
During the 3-month period following completion of Period 2 (Weeks 8-20)
Assistant à la participation
Critères d'éligibilité

Âges éligibles
Adulte, Adulte âgé
Âge minimum
18 Years
Sexes éligibles
Tous
  • Currently enrolled in postgraduate year 1 (PGY1), PGY2, or PGY3 of an accredited neurology residency program
  • No prior formal participation in structured gamified neurology teaching programs focused on clinical reasoning
  • Able to attend all eight scheduled grand rounds sessions across both study periods and all assessments (baseline, post-session, washout, and 3-month follow-up)
  • Willing to provide written informed consent and comply with all study procedures, including wearing the Empatica E4 wristband during teaching sessions

  • Scheduled off-service rotations, vacation, or other commitments that would prevent attendance at any study session or assessment
  • Uncorrected severe visual or auditory impairment that would limit participation in multimedia-based gamified sessions or case presentations
  • History of skin conditions or allergies that would preclude wearing the Empatica E4 wristband (e.g., contact dermatitis)
  • Inability to provide informed consent (e.g., cognitive impairment or language barrier)
West China Hospital logoWest China Hospital
Partie responsable de l'étude
Zhigang Lan, Investigateur principal, Professor, West China Hospital
Aucune donnée de contact disponible
1 Centres de l'étude dans 1 pays

Sichuan

West China Hospital of Sichuan University, Chengdu, Sichuan, China