बीटा
ट्रायल रडार AI
क्लिनिकल ट्रायल NCT06597591 (VR4IC) के लिए संज्ञानात्मक विकार वर्तमान में भर्ती जारी है। सभी विवरणों के लिए क्लिनिकल ट्रायल रडार कार्ड दृश्य और AI खोज उपकरण देखें, या यहाँ कुछ भी पूछें।
एक परीक्षण फ़िल्टर मानदंडों से मेल खाता है
कार्ड दृश्य

Virtual Reality Training for Inhibitory Control in Neurocognitive Disorders (VR4IC) 48 वर्चुअल

भर्ती जारी
चिकित्सा परीक्षण का विवरण मुख्य रूप से अंग्रेजी में उपलब्ध है। हालाँकि, ट्रायल रडार AI मदद कर सकता है! बस 'अध्ययन समझाएं' पर क्लिक करें और अपनी चुनी हुई भाषा में परीक्षण की जानकारी देखें और चर्चा करें।
क्लिनिकल ट्रायल NCT06597591 (VR4IC) एक हस्तक्रियात्मक चिकित्सकीय अध्ययन है जो संज्ञानात्मक विकार से जुड़ा हुआ है। परीक्षण वर्तमान में भर्ती जारी चल रहा है। इसकी शुरुआत 18 नवंबर 2024 को हुई थी, और इसमें कुल 48 प्रतिभागियों के नामांकन की योजना है। Centre Hospitalier Universitaire de Nice इस परीक्षण का नेतृत्व कर रहे हैं और इसके 18 नवंबर 2027 तक पूरा होने की उम्मीद है। ClinicalTrials.gov वेबसाइट पर यह जानकारी 20 नवंबर 2024 को अंतिम बार अपडेट की गई थी
संक्षिप्त सारांश
Executive function disorders, such as inhibitory control (IC) difficulties, are very common in older adults with neurocognitive disorders (NCD). Management of these disorders is possible using traditional tools and tools based on new technologies, such as serious games and virtual reality (VR). However, today, few immersive tools exist that are specifically focused on IC training. The present study aims to evaluate t...और दिखाएँ
आधिकारिक शीर्षक

Acceptability of a VR-based Training for Inhibitory Control in Subjects With Neurocognitive Disorders

स्वास्थ्य स्थितियां
संज्ञानात्मक विकार
अन्य अध्ययन आईडी
  • VR4IC
  • 24-PP-06 VR4IC
  • Numéro ID RCB: 2024-A01142-45 (अन्य पहचानकर्ता) (ANSM)
NCT नंबर
अध्ययन प्रारंभ तिथि (वास्तविक)
2024-11-18
अंतिम अद्यतन प्रकाशित
2024-11-20
अध्ययन की समाप्ति तिथि (अनुमानित)
2027-11-18
नामांकन (अनुमानित)
48
अध्ययन प्रकार
हस्तक्रियात्मक
चरण
निर्दिष्ट नहीं
स्थिति
भर्ती जारी
प्रमुख शब्द
inhibitory control
serious game
virtual reality
cognitive disorder
प्राथमिक उद्देश्य
अन्य
डिज़ाइन आवंटन
यादृच्छिक
हस्तक्षेप मॉडल
समानांतर
अंधकरण
कोई नहीं (खुला लेबल)
समूह/हस्तक्षेप
प्रतिभागी समूह/शाखाहस्तक्षेप/उपचार
प्रयोगात्मकSerious game on VR headset ( immersive VR)
After enrolment, patients will have 8 sessions (2 times per week for 4 weeks) of 20 minutes playing the serious game with a VR Headset.
VR headset
8 sessions (2 times per week for 4 weeks) of 20 minutes playing the serious game with a VR Headset. The serious game is inspired by the GoNoGo task.The players' task is to throw objects in a basket matching the active rule. These objects can be of three different colors (red, yellow, and purple) with the presence or absence of stains on them. The objects' color is hidden until the player interacts with them. Example ...और दिखाएँ
प्रयोगात्मकSerious game on tablet ( non Immersive VR)
After enrolment, patients will have 8 sessions (2 times per week for 4 weeks) of 20 minutes playing the serious game on a tablet.
Tablet
8 sessions (2 times per week for 4 weeks) of 20 minutes playing the serious game with a tablet. The serious game is inspired by the GoNoGo task.The players' task is to throw objects in a basket matching the active rule. These objects can be of three different colors (red, yellow, and purple) with the presence or absence of stains on them. The objects' color is hidden until the player interacts with them. Example of r...और दिखाएँ
प्रयोगात्मकWaiting Serious game on VR headset (Waiting immersive VR)
2-month after enrolment, patients will have 8 sessions (2 times per week for 4 weeks) of 20 minutes playing the serious game with a VR Headset.
VR headset
8 sessions (2 times per week for 4 weeks) of 20 minutes playing the serious game with a VR Headset. The serious game is inspired by the GoNoGo task.The players' task is to throw objects in a basket matching the active rule. These objects can be of three different colors (red, yellow, and purple) with the presence or absence of stains on them. The objects' color is hidden until the player interacts with them. Example ...और दिखाएँ
प्रयोगात्मकWaiting Serious game on tablet ( Waiting non Immersive VR)
2-month after enrolment, patients will have 8 sessions (2 times per week for 4 weeks) of 20 minutes playing the serious game with a VR Headset.
Tablet
8 sessions (2 times per week for 4 weeks) of 20 minutes playing the serious game with a tablet. The serious game is inspired by the GoNoGo task.The players' task is to throw objects in a basket matching the active rule. These objects can be of three different colors (red, yellow, and purple) with the presence or absence of stains on them. The objects' color is hidden until the player interacts with them. Example of r...और दिखाएँ
प्राथमिक परिणाम माप
परिणाम मापमाप विवरणसमय सीमा
Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) Questionnaire
Questionnaire of acceptability / acceptance of the tool and its use by professionals based on the Unified Theory of Acceptance and Use Technology. The UTAUT2 questionnaire contains 25 questions and evaluates variables including Performance Expectancy, Effort Expectancy, Social Influence, Facility Conditions.. Each question is measured using a 7-point Likert scale, from 1 (strongly disagree) to 7 (strongly agree). Higher scores indicate a better outcome, reflecting greater acceptance and intention to use the technology.
at inclusion
UTAUT 2 Questionnaire
Questionnaire of acceptability / acceptance of the tool and its use by professionals based on the Unified Theory of Acceptance and Use Technology. The UTAUT2 questionnaire contains 25 questions and evaluates variables including Performance Expectancy, Effort Expectancy, Social Influence, Facility Conditions. Each question is measured using a 7-point Likert scale, from 1 (strongly disagree) to 7 (strongly agree). Higher scores indicate a better outcome, reflecting greater acceptance and intention to use the technology.
at 4-week
UTAUT 2 Questionnaire
Questionnaire of acceptability / acceptance of the tool and its use by professionals based on the Unified Theory of Acceptance and Use Technology. The UTAUT2 questionnaire contains 25 questions and evaluates variables including Performance Expectancy, Effort Expectancy, Social Influence, Facility Conditions.. Each question is measured using a 7-point Likert scale, from 1 (strongly disagree) to 7 (strongly agree). Higher scores indicate a better outcome, reflecting greater acceptance and intention to use the technology.
at 8-week
UTAUT 2 Questionnaire
Questionnaire of acceptability / acceptance of the tool and its use by professionals based on the Unified Theory of Acceptance and Use Technology. The UTAUT2 questionnaire contains 25 questions and evaluates variables including Performance Expectancy, Effort Expectancy, Social Influence, Facility Conditions.. Each question is measured using a 7-point Likert scale, from 1 (strongly disagree) to 7 (strongly agree). Higher scores indicate a better outcome, reflecting greater acceptance and intention to use the technology.
at 16-week
UTAUT 2 Questionnaire
Questionnaire of acceptability / acceptance of the tool and its use by professionals based on the Unified Theory of Acceptance and Use Technology. The UTAUT2 questionnaire contains 25 questions and evaluates variables including Performance Expectancy, Effort Expectancy, Social Influence, Facility Conditions.. Each question is measured using a 7-point Likert scale, from 1 (strongly disagree) to 7 (strongly agree). Higher scores indicate a better outcome, reflecting greater acceptance and intention to use the technology.
at 20-week
UTAUT 2 Questionnaire
Questionnaire of acceptability / acceptance of the tool and its use by professionals based on the Unified Theory of Acceptance and Use Technology. The UTAUT2 questionnaire contains 25 questions and evaluates variables including Performance Expectancy, Effort Expectancy, Social Influence, Facility Conditions. Each question is measured using a 7-point Likert scale, from 1 (strongly disagree) to 7 (strongly agree). Higher scores indicate a better outcome, reflecting greater acceptance and intention to use the technology.
at 24-week
भागीदारी सहायक
पात्रता मानदंड

अध्ययन के लिए पात्र आयु
वयस्क, वृद्ध वयस्क
अध्ययन के लिए न्यूनतम आयु
60 Years
अध्ययन के लिए पात्र लिंग
सभी
  1. consulting the Nice hospital Memory Center
  2. diagnosis of Mild Neurocognitve Disorder or slight major neurocognitive disorder (DSM V)
  3. 60 years old or more
  4. presence of deficits in inhibitory control as assessed by the Frontal Assessment Battery
  5. fluent in French
  6. able to understand the informed consent form and voluntarily consents to participate

  1. presence of significant vision or motor problems which would impact ability to perform the task
  2. significant self-reported motion sickness
  3. vulnerable persons as defined in articles L1121-5 to 8 of the French Public Health Code
Centre Hospitalier Universitaire de Nice logoCentre Hospitalier Universitaire de Nice
अध्ययन केंद्रीय संपर्क
संपर्क: Lemaire Justine, +330492034778, [email protected]
1 1 देशों में अध्ययन स्थान
CHU de Nice, Nice, 06000, France
Valérie Foussat, संपर्क, +330493034011, [email protected]
भर्ती जारी