试验雷达 AI | ||
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临床试验 NCT06096272 针对脑瘫,手机使用,儿童急性淋巴细胞白血病,身体残疾,身体不活动目前招募中。请查看临床试验雷达卡片视图和 AI 发现工具了解所有详情,或在此提出任何问题。 | ||
Using Augmented Reality to Promote Physical Activity in Children With Cerebral Palsy
Children with CP, GMFCS I-II between the ages of 5-18 years old will be recruited to participate in a home-based physical activity AR games.
Study Population: Inclusion criteria are: diagnosis of cerebral palsy, ambulatory (GMFCS I and II), ages 5-18 years, English or Spanish speaking, and no plans for lower extremity surgery in the next 2 months. Exclusion criteria are: moderate to severe developmental or cognitive delay, severe visual or hearing condition, recent casting or surgical procedure over the past 4 months that impacts physical activity, or G-tube dependent. Interested participants will be scheduled for a virtual or in person visit in which informed consent will be obtained.
Study Design: All participants will use the app for 4-weeks. The app will be implemented with an iPad® provided by the research team if the participant does not have a compatible device, that will be securely integrated with a network-server for real-time data access and storage. Participants will be provided an on-site or virtual CHLA tutorial about using the app and set up of the gaming system. Augment Therapy support personnel will assist with home set up if needed. Participants will access their home program on the app at least for 20 minutes, 3 times a week over a 4-week period. A coordinator will check in virtually with the participant during the course of the program. Exercise data will be collected and stored through the Augment Therapy™ app and self log book. Feasibility will be defined as 1) Program Engagement measured by the app and program evaluation surveys 2) Program Adherence measured by exercise compliance defined as the number of self-reported exercises logged, app usage logs, and sessions completed for the intervention and control groups. Validated questionnaires will be administered to evaluate the effect of the intervention at baseline and final assessment.
A Pilot Study Using Exergaming With Augmented Reality to Promote Physical Activity in Children With Cerebral Palsy
- CHLA-23-00120
| 参与者组/试验组 | 干预措施/治疗方法 |
|---|---|
实验性Augment Therapy app The app will be implemented with the participant's compatible iPad that will be securely integrated with a network-server for real-time data access and storage. If the participant does not have a compatible device, this will be provided by the research team. Participants will be provided an on-site or virtual CHLA tutorial about using the app and set up of the gaming system. Participants will access their home program on the app at least for 20 minutes, 3 times a week over a 4-week period. A coordinator will check in virtually with the participant during the program. They will complete baseline and final surveys. Exercise data will be collected and stored through the Augment Therapy™ app and self log book. | Augment Reality Exergames Adaptive physical activity AR gaming modules were created in collaboration with physical therapists with expertise in CP and the Augment Therapy app development team. The program will consists of 5 games adapted for children with cerebral palsy. |
| 结果指标 | 度量标准描述 | 时间框架 |
|---|---|---|
Number of participants that complete mobile application delivered exercise program. | Measured by proportion of time in the mobile application (180/360 total minutes). | Baseline to 4 weeks. |
Number of participants that complete the standard exercise program. | Measured by proportion of time (180/360 total minutes) to complete exercises in logbook. | Baseline to 4 weeks. |
| 结果指标 | 度量标准描述 | 时间框架 |
|---|---|---|
Engagement in the mobile application, Gold-Rizzo Immersion and Presence (GRIP) Inventory scale. | Measured by the Gold-Rizzo Immersion and Presence (GRIP) Inventory scores in the domains of immersion, feasibility, realism, transportation and satisfaction, higher scores reflect better experience. | At Week 4. |
Change in Quality-of-Life measure: Patient-Reported Outcomes Measurement Information System (PROMIS) Physical Activity and Mobility. | Measure at baseline and end of intervention, change of PROMIS Physical Activity and Mobility scores, higher scores represent higher quality of life. | Baseline to 4 weeks. |
- Diagnosis of cerebral palsy,
- Ambulatory (GMFCS I and II)
- English or Spanish speaking
- No plans for lower extremity surgery in the next 4 months
- Moderate to severe developmental or cognitive delay
- Significant hearing loss or visual impairment
- Recent surgical procedure or fracture over the past 4 months that impacts physical activity
California